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Horse Lords, released July 14th , adds unique mechanics for nomadic steppe tribes such as a horde mechanic, clan politics, and the ability to gain. I collect gambling/casino/Vegas quotes; here are some I like: are choosing the Frugal Strategy Cards by Skip Hughes and the Frugal Video Poker software. Your site is useful, you put an insurance bet in its bet circle online free although we recommend downloading the casino software as it. CRYPTOCURRENCY CORRECTION MEANING

A third, involving commercial truckers whose faces are scanned and stored by an in-cab facial recognition app, has recently progressed. The first two made the list of Illinois cases to watch during the second half, compiled by trade publication Law Neither are guaranteed to be decided this year, which leaves multiple relevant lower-court decisions in limbo. Justices in one battle are weighing whether plaintiffs can sue for each time they were required by their employer to submit biometric scanning without getting their consent or giving them critical information about data use.

Cothron v. White Castle System, Inc. It also recognizes that a company could be driven to bankruptcy if it can be held responsible for each instance. In Tims v. Black Horse Carriers case , the Justices are deciding on a one- or five-year statute of limitations. While some business owners paid too little attention to the repercussions of deploying fingerprint and face biometrics, many have since rushed to make sure they comply with BIPA.

Some number of those firms would be saved expensive litigation if the filing limit were one year. Anachronism Stew : Mostly averted except for when game mechanics require the use of anachronistic terms. The most obvious example is the cultures mechanic, which, for example, differentiates between "Castillian" and "Portuguese" cultures. Such distinctions were not so obvious during the game's timeframe even after the foundation of the Kingdom of Portugal as a separate entity from Spanish Castille and Leon and cultural-linguistic similarities between the two cultures exist in Galicia until this very day.

The fact that the game covers seven centuries, significant portions of three continents, and multiple culture groups means that many things are simplified out of necessity compared to how they worked in the real world. The images for holdings, such as castles and cities, varies only based on culture, not time period or geography. So you have stone castles for Italian rulers in and Norse and Russian rulers still using wooden forts in , as well as Persian castles on desert in the plains of England, Malian castles in a jungle in the Central Asian steppes, and Tibetan mountain castles in the middle of the Sahara if the right culture flips happen.

There's an event for yourself as a child that depicts you reading the Bible under a tree. Before the printing press was invented, bibles were extremely rare, and copies had to be made by hand. Usually, they were kept in monasteries, rarely translated into the vernacular language, and even if you were wealthy enough to buy a copy, having one could bring down the wrath of the clergy.

Also, Coats of Arms appeared among the noble families of Western Europe during the 12th century; seeing every noble houses in the game even pagan ones having their own in is a bit early, not to mention the Charlemagne and Old Gods bookmarks. There are specific questionable examples here, too: The symbol representing Sunni Islam is the crescent moon and star, which was actually derived from the flag of the Ottoman Empire which didn't exist until the tail end of the game's timeline. However, this makes sense as an interface element as it is a symbol that most modern audiences would associate with Islam more so than more traditional symbols based on Arabic calligraphy.

The coat of arms for the Kingdom of England, three lions rampant, is actually the heraldry of The House of Plantagenet , which didn't take over England until over halfway through the playable timeline. Conventionally the symbol of England is St. George's Cross, although that didn't really come into use until Edward I three generations, four kings, and one century later. The Irish culture's unique unit, Gallowglass heavy infantry, are available to any non-tribal Irish ruler tribals only being blocked by their low retinue cap.

A good one are some of the mercenary companies available in the second game such as the Swiss Band or the Swiss Company; The region today contained in Switzerland wouldn't start exporting armed men as mercenaries until the late 15th century i. It is apparently also possible to found settlements that wouldn't exist until the 20th century f.

Jewish Moshavim in the Holy Land, complete with Hebrew names. Iceland is inhabited in the second game's start date, despite the fact that Iceland was actually uninhabited at this period in history - the first permanent inhabitants didn't settle there until about a century later. Enforced due to game mechanics not allowing for entirely uninhabited provinces that aren't impassable wastelands or ocean.

This was fixed in a later patch where it was changed to a Catholic theocracy- to represent the Papars, a group of Irish monks who are believed to have inhabited the island even before Norse settlement. The manure explosions are a more egregious example than the others- methane explosions like the ones in game happen only on modern pigfarms, and other areas with enormous amounts of fecal waste.

They wouldn't have been possible with Medieval tech [2]. A downplayed example: Catholic and Orthodox Christianity are always shown as being separate entities, and if you are Orthodox, you can even mend the schism yourself.

Even in the bookmark - almost three centuries before the schism occurred in real life. Some extension mods replace this with "Chalcedonian Christianity", but this is debatable, too: while ostensibly the same church, eastern and western Christianity had already developed significant practical differences, which were magnified after the foundation of the Carolingian Empire and Charlemagne's alliance with the Bishop of Rome the office that became what is now the Catholic Papacy.

The problem, in short, is that both portrayals are simplifications of a complex, dynamic, and multifaceted relationship — the question isn't so much "Which one is right? In Reaper's Due the game hedges its bets by modelling both theories of syphilis's origins , using two syphilis traits in the game's files, European Great Pox, and the more serious epidemic of Aztec Disease, which occurs if Sunset Invasion is active.

When playing as a child, upon coming of age and completing your education, you'll say a line related to the education focus and your level of proficiency. Almost all of the lines are quotes, but several are anachronistic: "Never hate your enemies. It affects your judgment.

Once every ten years, pagan rulers can sacrifice either money, their own limbs , or a human life in exchange for Piety, and possibly additional effects. Additionally, independent rulers can build their own Mausoleums. Animalistic Abomination : Immortal and insane rulers who make their horse immortal may have to contend with attempts on their life by Incitatus, Trampler of Nations.

A bloodthirsty immortal talking horse whose centuries of existence have made him far more powerful than any mortal horse, and more intelligent than the vast majority of humans. Particularly diplomatic characters have the opportunity to recruit him for his impressive array of skills. Anti-Climax : Get a famous historical figure like Charlemagne or Ragnar Loddbrok, or a character with a really good trait like Genius? Be ready to see them either die young, die in their first battle, or catch some kind of deadly disease like cancer.

The Antichrist : There's an event chain in Sons of Abraham recreating The Omen which may end up in you playing as the spawn of Satan himself and ruling a dark, unholy kingdom, backed up by the forces of The Hecate Sisters of Circe , Morganna and Jezebel.

Villainous Lineage : If your son has the demon spawn trait, then he will grow up to be evil. Even if you educate him to be good, his sixteenth birthday will see him lose all his good traits and replace them with evil traits. If you play as the demon child you can try to play him as though he were a good person , possibly subverting his satanic lineage.

Appeal to Force : The Faction system allows angry vassals to gang up on their ruler and force him to change "The Rules" to their liking if they can beat their liege in a rebellion or if the ruler is weak enough he'll accept their ultimatum. Usually, the demands will be about either a change in Succession Law or Lower Crown Authority , though some wish to replace the ruler with a claimant. Apocalypse Cult : With The Reaper's Due, one of the side effects of the Black Plague epidemic is the rise of a "prophet of doom" who blames the nobility's excesses for the epidemic.

If left to his own devices, he'll gather a cult and eventually incite a rebellion against your rule. Apocalyptic Log : The title history for unstable kingdoms can come off as this, with the title going from legitimate king to powerful duke to pretender and back again over the course of a few years.

The map itself can come across as this, depending on your point of view. It can be very unnerving to see religious enemies or the Mongol hordes painting the map as they advance towards you. However, Berbers have the distinction of being the only culture within this group which can raid, potentially starting the age of the Barbary pirates a few centuries earlier. Arbitrary Headcount Limit : Characters are limited to 10 living and legitimate children. There is, however, no limit on the number of illegitimate children, and most pregnancies by affair are rolled for via event using the baseline fertility of the characters involved in earlier versions, oversights in the code lead to any such event having the chance of pregnancy, with predictable effects.

Arch-Enemy : Characters can gain rivals, either through random events or after getting caught trying to screw them over in some way. Rivals get a massive mutual opinion malus, making it unlikely they'll ever see one another in a positive light, and are more likely to plot against one another. Arson, Murder, and Jaywalking : One of the events that fires as a Lunatic ruler has you choose between several new laws to enact in the realm.

These are "The Turnip Act," which declares turnips the currency of the realm instead of precious metals ; "The Pants Act," which forbids the wearing of pants ; "The Hole In The Wall Act," which mandates two man-sized holes be placed in every building to ensure the flow of fresh air ; and "The Cessation of Violence Act," which Artifact Title : Zig-zagged. The DLCs for the second game allow you to play as a heathen , a plutocrat , or centuries before the Crusades began even with the early Crusade triggers, from the Charlemagne start date, it's still years until the very earliest Crusades can begin in defense of Christianity , and even the original game allowed you to play as a non-royal noble, a non-Crusading Orthodox ruler, or a woman.

However, there's plenty of kings going on crusades throughout most of the game, even if you're not one of them. Furthermore, most non-Catholic religions get their own means of waging holy war on unbelievers. Finally, said heathens and plutocrats are only available to the player if they decided to spring for the DLC; those who choose only to play the base game only have access to Christian feudal lords, as was the case in the original game.

As such, most of the larger Muslim dynasties had a nasty tendency to implode if left in the hands of the AI for too long. After the reworking, male relatives no longer automatically generate decadence only doing so if they have the Decadent trait , making it much easier for the AI to handle the system. Unfortunately this also makes certain large Muslim realms e.

Because of its Back from the Brink nature, there are very few Zoroastrian nobles in the game. Nobles marrying courtiers get huge hits to Prestige, and the AI tries its best to avoid such marriages. In addition, the Zoroastrian AI prefers to set up marriages to close relatives for the boost to vassal relations. The result: it's difficult to ignore the incest when your landed son constantly asks for betrothals to his eight-year-old sisters who he may or may not be educating.

Similarly, some cultures most notably the Basques and some of the Celtic and Baltic tribes only have a few provinces at game start and are usually steamrolled by their more formidable neighbors. Generally, if you're playing as a vassal of a realm bordering religious enemies or as a patrician of a merchant republic who cannot hold onto the title of Doge, you need to pray that this trope does not happen.

AI armies are known to frequently run off to completely unimportant objectives rather than attaching themselves to allied player forces. Or march all the way around the Mediterranean to get to Africa and lose hundreds or thousands of troops to attrition instead of using their ships. AI rulers are hilariously bad at accounting for potential war targets' allies, particularly in the case of the defensive pacts added in 2.

In Conclave, the AI has no idea how to use the Heritage and Faith focuses properly, and often educates heirs with event-generated courtiers of different cultures or religions. This can have bizarre results such as random Jewish or pagan kingdoms popping up in the middle of Western Europe. In fact, this game is notable for making Artificial Stupidity an individual character trait. Each NPC has a hidden Rationality stat which influences their decisions.

Very rational rulers will try to avoid wars they can't win or murder plots they don't benefit from. Rationality is influenced positively by traits like ''Just'' , ''Patient'' , ''Cynical'' and Genius, and decreased by traits like Arbitrary, ''Wroth'' , ''Zealous'' , Imbecile and especially Lunatic. This for example means that while on paper the historical Charlemagne's stats are very good, his AI isn't very smart, as he always starts with the Zealous trait and no positive Rationality modifiers to compensate, and he will often fail to create his empire because he prematurely starts a war with the Umayyads he can't win.

This is pretty much Rule of Funny , as the conditions for this didn't exist in the Middle Ages: hog manure explosions in real life are a side effect of factory farming practices. Still: The 'Open' succession rule which is the only one available to Muslims in the second game is based entirely on a succession law employed by the Ottoman Empire in the 14th to 16th centuries mostly outside the game's timeframe , and has no bearing on any historical succession practices by any other major Muslim realm.

Historically speaking, the Caliphate practiced Elective Monarchy for much of its early existence this is one of the main splits between Sunni and Shia Islam , and independent realms usually practised primogeniture or seniority succession as did the Ottomans, once the repeated Succession Crisis of Open succession had caused too many civil wars. The Byzantine Empire is depicted as being reliant on feudal levies like the rest of Medieval Europe. In reality, the Byzantine Empire was such an economic powerhouse that they could afford to maintain a huge professional standing army they did use levies, but to a much lesser extent.

Justinian I was in fact able to reconquer most of the Western Roman Empire's lost territories, but the expense made it impossible for his successors to hold them. Still: The game's portrayal of European Christianity in starts before is the source of arguments over whether it's appropriate to have Catholicism and Orthodoxy be separate denominations before the Great Schism when the Pope and the Ecumenical Patriarch excommunicated each other in Truth is, it's hazy : while in the earliest starts particularly they were officially considered the same church, there were already differences in practice and doctrine such as autocephalous national Orthodox churchesnote Essentially each nation's highest cleric pays homage to the Ecumenical Patriarch but in practice governs his own independent hierarchy.

This contrasts with the more centralized Catholic church where everybody obeys the Pope. Of particular note is Orthodox characters' ability to mend the Great Schismnote making Catholicism into a heresy of Orthodoxy at earlier dates than it actually took place.

Outside of Christianity, the game conflates Germanic paganism with Norse paganism they were related but distinct, especially at the early start dates , and provides little flavor to distinguish Shi'a and Ibadi Islam compared to Sunni Islam. The Yazidis are considered a Sunni heresy in game, despite being completely distinct and independent of Islam in real life.

The same issue is present for Manichaeism, which is implemented as a heresy of Zoroastrianism rather than a separate faith. To mitigate this somewhat, Yazidism gets its own set of holy sites and unique creation conditions for its equivalent to the caliph. Jade Dragon likewise gives Manichaeism and other Zoroastrian heresies its own mechanics. All Chinese characters are instead Taoist.

This is most likely because creating two new religions entirely for the purpose of an off-screen faction neither really caught on outside China would be excessive. The portrayal of the Messalians as not only allowing, but encouraging incest, and having Lucifer listed as one of their Good gods. These are based on claims made by people who were denouncing the sect, who also claimed that they would then take any child born of incest and offer it to Satan, after which they would eat it.

Modern scholars agree that these accusations are false. Its selection of deities as of Holy Fury includes Anansi and Vodun patrons, which are features of native religions from the Gulf of Guinea some ways away. This geographical distance applied to Europe would mean the Bolghars early-game Tengri pagans in modern-day Romania and Bulgaria would be able to worship Odin and Ukko. Upon realizing how funny the players thought the whole thing was, Paradox first announced they would not patch the bugs around Glitterhoof , then in Reaper's Due they added an additional horse and an event chain where you could make either of them immortal which may lead to you being attacked by an immortal stallion named Incitatus after Caligula's actual horse.

Jade Dragon added cat and bear NPCs with whom you can do many of the same things. Holy Fury has an "Animal Kingdoms" option for random world generation, which prepopulates the world with entire playable realms of horses, cats, dogs, elephants, ducks, bears, hedgehogs, red pandas and even dragons alongside human realms.

And in the 3. Holy Fury's new duel system allowed characters to escape an incoming Curb-Stomp Battle by dropping an artifact from their inventory and making a run for it while the opponent got the artifact. This system forgot to make exceptions for armour. Paradox quickly took note, but instead of fixing it added a unique event text if your opponent decided to strip naked to escape you.

A longtime bug with an event where a Mook Commander is killed in battle by another commander when no opposing commander existed led to the game recording the character as having died in battle against himself. Rather than fix it, PDX eventually added an event pop-up that the character mistakenly fell on his own sword.

Ascended Meme : Sunset Invasion's ahistorical Aztec invasionnote The Aztec Empire didn't exist until the very end of the game's timeline and no First Peoples cultures had shipbuilding technology sufficient to cross the Atlantic. Come The Old Gods and the Flavor Text for the "Viking" trait gained by raiding as a Germanic pagan includes a comment that tales are told of Player Character and his undead warriors. Jade Dragon added an actual event where a courtier turns out to have been a bear all along, somehow.

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